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WEEK 1

ENVIRONMENTAL FX

Bullet Rigid Bodies

In this module we will learn to create dynamic effects-based animation for visual effects. The class will be taught how to produce and control particle systems, rigid bodies, cloth, fluids that move under the computer simulated forces of physics. 

Instead of animating manually by setting keyframes by hand, we will learn to set simulation behaviors and adjust forces such as gravity or weather effects. 

 

During session one we were introduced to different techniques for creating rigid body simulation in Maya. We got to play around with The Bullet physics engine, and created our own domino simulation using the plug-in.

The two types of rigid bodies that were mainly used; active and passive.

  • An active rigid body is dynamically simulated and is affected by collisions, forces and constraints.

  • A passive rigid body can collide with active bodies, and they remain static.

WEEK 2

Flag

Ncloth Skirt

Ncloth constraint and forces

Trampoline Tear

WEEK 3

Particles

WEEK 4

Smoke

WEEK 5

Explosion

Assignment 1
Artefact destruction and Ncloth 

Soda Cans - Breakdown

Norwegian Flag - Breakdown

WEEK 8

Bifrost Liquid

WEEK 10

Bifrost Graph MPM

WEEK 12

X-Gen Hair

WEEK 13

Bifrost Instances

Assignment 2:
Environmental effects, three scenarios

Natural

Aggressive candle flame

Reference footage

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render_vol3.jpg
render_vol1.jpg
render_vol2.jpg

Process

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Fantasy

Golden magic lamp with smoke coming out 

Process

YouTube Tutorial - nParticles

I followed this tutorial for my surreal project

Surreal

David's glass head filled with candy spheres

Final_render.jpg
render_vol4.jpg
render_vol3.jpg
render_vol2.jpg
David_head.jpg

Process

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YouTube Tutorial - nParticles

I followed this tutorial for my surreal project

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